AI Insights · Timothy · December 2022
Top 5 Basketball Games in the US Q4 2022
Explore the performance of the top 5 basketball games in the United States during the fourth quarter of 2022, based on data from Sensor Tower.
The fourth quarter of 2022 saw significant activity among the top five basketball games on a unified platform in the United States. Here’s a detailed look at their performance, highlighting weekly downloads, revenue, and active users.
NBA 2K Mobile Basketball Game from 2K had a notable quarter with weekly revenue peaking at about $282K in the final week of December. Weekly downloads also saw an increase, reaching approximately 92K during the same period. The weekly active users grew steadily from around 275K at the start of the quarter to over 318K by the end of December.
NBA LIVE Mobile Basketball by Electronic Arts experienced fluctuations in weekly revenue, peaking at roughly $49K in the last week of December. Downloads saw a similar trend, with the highest count reaching around 49K in late November. Active users started at around 902K and saw a peak of over 980K in the third week of November before stabilizing at around 848K by the end of the quarter.
Streetball Allstar: SHOWDOWN, published by Racoon Digital Technology Co., Ltd., had more modest figures. The highest weekly revenue was approximately $40K at the end of September, while downloads peaked at around 10K in early October. Active users saw a decline from around 22K to about 14K by the end of December.
Basketball Stars™: Multiplayer from Miniclip.com maintained a steady performance. Weekly revenue peaked at around $32K in early November. Downloads saw a significant increase, reaching about 47K in late November. Active users started at around 170K and experienced growth, peaking at nearly 197K in mid-December.
Lastly, Mini Basketball, also by Miniclip.com, showed a consistent rise in weekly revenue, peaking at approximately $32K in the final week of December. Downloads saw a peak of about 40K in the same period, while active users increased from around 166K to over 184K by the end of the quarter.
These insights provide a comprehensive overview of the top basketball games' performance in Q4 2022. For more detailed analytics and insights, visit Sensor Tower.